![]() You always start with a sword as your weapon, but can find chests containing other weapon options which you can choose to equip according to the situation. Precise platforming is key, and it certainly pushed me to my limits (one might even say past) when working through the puzzles of accurate timing. Thank goodness for the simple control scheme, because the true challenge lies with the traversal through each level. There are also 2 control-scheme options for the face buttons, though as there are only two actions within the game, these are simply reversed versions of each other. There are 4 screen size options, including one that stretches the image to fit the full screen, giving plenty of options according to one’s preferences. At first I was thoroughly annoyed at the screen size, but was finally able to notice a setting for this in the pause screen and, though feeling quite sheepish after making this discovery, was quite happy with the improvement this provided. Your two actions on the face buttons are jump and shoot. The gameplay basics are fairly straightforward, with a single weapon equipped at any given time, aimed right, left, up or down with the left analog stick. Where many ‘old-school’ games that I’ve seen trend in a more brightly painted and light direction, Cursed Castilla launches face-first into the murky depths of old European lore. While the story didn’t come into play much throughout the game outside of a basic explanation for your actions, the premise itself was instrumental in setting the ominous and pained tone that I found so appealing. ![]() So you set out on a journey to find the source of the curse, defeat it once and for all, and save your homeland, your precious Castilla. ![]() A multitude of demons and creatures have invaded your homeland, allowed in through a gate opened by the tears of the grieving girl Moura. You are Don Ramiro, a knight of the realm, tasked by the king, along with three others by the names of Quesada, Don Diego and Mendoza, to free Castilla from the recent curse under which it has fallen. But my Vita survived, as did I, and I now present to you the chronicles of my tumultuous journey. This was not a casual undertaking on my part, and I feared for the safety of my Vita at many points of the journey, owing to my propensity of violence towards nearby electronics when reaching peak levels of frustration. In keeping with the arcade theme of the game, I have calculated that, if every credit in-game is $0.25, then I would have spent $102.25, give or take a couple bucks. And while a good portion of that time is testing methods to see what succeeds or fails, after that, it is tirelessly trying to implement the correct technique with precise accuracy. I spent over an hour attempting a single level. I have heard this claim leveled at many a title, but in my experience, while admittedly limited, this one takes the cake. My husband suggested I play Cursed Castilla and I, being far too trusting in his judgment, completely failed to do any research prior to starting. I honestly didn’t think I would finish this one either, though not for lack of trying. A game like this holds no nostalgia for me and I have quit many like it in the past for lack of patience. I still remember the pride I felt when I finished Wolfenstein: The New Order, the first game I ever finished on hard difficulty. My first console was the GameCube, and I only started playing games seriously about 6 years ago on the PS3. I never played in arcades, not even once. ![]() But I did not grow up playing video games. That isn’t to say that I don’t enjoy a challenging game, and I have played a few in my time. These kind of games are not my wheelhouse.
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